
That challenge mixed with the open-ended nature of the structure might not be for everyone. The structure makes it so you can attack north, east, south, and west at any point, and it was noticeable how the last direction I went to was a relative cakewalk, whereas my first one was hellaciously hard. The way to conquer it is by better understanding combat and movement, as well as learning the language of the world and its areas to unlock more abilities and boosts. This world is filled with fallen civilizations, tough puzzles, brutal enemies, and vile bosses that offer a steep challenge.

The story is not told in words but in images that are evocative and powerful. In general, a big part of Hyper Light Drifter’s appeal is the mystique. Even in spite of that, I was hooked in, though a map that was more 1-to-1 in its representation of the world would have helped a lot. My first hour or so was rife with confusion, as I wasn’t quite sure what things did or really what the best path was. A lot is just beneath the surface, with various hidden objects, be they modules that help progress the story and unlock new areas or gearbits that accumulate like currency to unlock more upgrades. The only information you’re really given are basic controls and a loose direction of going in the four cardinal directions. To start, the titular Drifter is sick and ailing, thrown into the world to explore with minimal guidance. Even through some moments of being a little too open-ended for its own good, Hyper Light Drifter is an enthralling experience packed with many secrets, much to do, and some welcome Switch-exclusive content.

And that’s without getting to the thoughtfully intuitive yet unexplained gameplay and the varied, deeper-than-it-seems combat. Hyper Light Drifter is beautiful, from its minimalist 2D art to its tremendous, moody Disasterpeace score.
